

He too has since confirmed the workaround fixes the problem. Velicky, the author of the Falskaar mod, for another opinion since I knew he has a ton of dialogue related issues as a result of all this. After some initial testing, and seeing that it appeared to work, I asked them to contact Alexander J. Recently, I was approached in private by one of the Bethesda developers (if they wish to identify themselves, they can, I won't out them) to test a potential workaround for this issue. We've been waiting for a fix for it for some time now. Your dialogue therefore fails, any attached script fragments MAY fail, and your scenes don't play. Your quests start, but the dialogue is not properly initialized. These quests are marked as "start game enabled". The gist of the problem is this: You have quests with dialogue. We all refer to it as the "dialogue bug" and it's been a pretty big thorn in everyone's sides if you're making quest mods. So I probably don't need to tell everyone that since Patch 1.6 there have been some problems with creating quests that contain dialogue.
